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- /_/____/ // / /_/_____/ //_/____ / / / / / //_/_____/ /
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- / / /_/_____ / / / /_______/ // / / / / // / / /
- \/ \_______\\/ \/ \______\/ \/ \/ \/ \/ \/(C)THOR 92
-
-
- FORMULA ONE GRAND PRIX BY MICROPROSE SOFTWARE
-
- DOX TYPED BY THOR OF PLASMA UK
-
- INTRODUCTION
- ------------
-
- You've watched the Formula One Grand Prix season on television. You've
- followed the Championship battle and the duel between the worlds top two
- dozen drivers. You've read the sports reports, the features in the glossies
- and gaped at glamourous lifestyle pictures in gossip magazines. But you've
- never known what it's like to strap yourself into that sleak cockpit, to put
- on the brightly coloured helmet and wait on the starting grid for the green
- light to propel you into a full sixteen race Grand Prix season. Now you can
- take the wheel for the challenge to your driving skills!
-
- Microprose Formula One Grand Prix leaves nothing to your imagination. The
- legendary Geoff Crammond, of Revs and Stunt Car Racer fame, has designed the
- simulation that puts you right in the driver's seat. However, the simulation
- is not just about races, it's an attempt to show the complex decisions that
- have to be made by teams when setting-up a car to race on a particular
- circuit. Can your car take more wing? Should you re-adjust the gear ratios?
-
-
- What about the Rookie Driver who has never actually driven a car? We have
- included a Quickstart Learner's First Lesson that guides the Rookie through
- Several laps of the famous Monza circuit.
-
- Unlike most racing games Microprose Formula One Grand Prix is packed full
- of detailed scenary from the original 16 circuits. If you have time, you can
- admire the yacht in the harbour at Monaco or the Dome at Mexico City!
-
- Microprose Formula One Grand Prix gives you the complete racing driver
- experience from the stormy start to the fiery finish!
-
- OVERVIEW
- --------
-
- Microprose Formula One Grand Prix is a complete simulation of the full
- Championship Season. At the end of the 16 races there are two trophies to be
- won: the Drivers'and the Constructors'Championship.
-
- It's always tough to win even one Grand Prix race and, at the highest level
- we think you'll find it very difficult. However, for less experienced
- drivers we have included 5 levels of difficulty with 6 major driving aids
- that, when fully implemented, will leave you free to race the car on a
- previously defined ideal line. You can even choose to re-distribute the
- driving performance of all the other drivers.
-
- You can win the Championship at the lowest level of difficulty but it will
- only be at the highest level that you will receive the ultimate accolade.
-
- The major elements of the simulation are:
-
- Quickstart Driving Tutorial
-
- A drive through of the Monza circuit for the Rookies. The best way to get
- to grips with controlling the F1 car and to get to know the circuit.
-
- Cockpit and Car Controls
-
- Understand and learn all cockpit controls until everything becomes second
- nature to you. Get used to looking in both mirrors and being aware of what
- is going on behind you.
-
- Car Set-up
-
- You must find out how your car behaves on each circuit with various set-ups
- for the wings, tyres, brakes and gears. Don't be afraid to experiment! As
- you improve and hone your driving skills, you will appreciate the value of
- such things as the correct wing downforce.
-
- Driving into the Pits
-
- It's essential to know where your Pits are on every circuit and be able to
- get in and out safely and quickly.
-
- Practice any Circuit
-
- Use these sessions to practise set-ups, driving styles and to get to know
- all the circuits. You are alone on the circuit and there is no pressure to
- get a fast time. Get an impression of what should be a good lap time on every
- circuit.
-
- Free Practice
-
- Acquaint yourself with the way the other cars are performing and what the
- tactics they use for overtaking. This practice is used for setting-up your
- car before qualifying practice, and you will get an idea of what a circuit
- is like with other cars roaring around it.
-
- Problems with your car
-
- A chance to review the way your car is handling around the circuit and be
- directed towards possible solutions.
-
- Qualifying/Timed Practice
-
- Try to achieve a good grid placing. There will be more pressure on you at
- this point. Understand the limited life of qualifying tyres.
-
- Pre-race practice
-
- Your last chance to test and modify your chosen set-up before the race.
-
- A Non Championship Race
-
- Compete in a full Grand Prix with all the drivers going flat out to win.
- Learn how to make a good racing start when the green lights come on. Keep an
- eye on the developing pattern of the race. Avoid shunts becoz they will
- impair the car's handling and performance.
-
- Pit Stops during a race
-
- Practice driving into the Pits quickly and effciently for a timed tyre
- change and then straight out again on the circuit.
-
- The Complete F1 Season
-
- If you are proffcient at all the above then you will be ready to undertake
- a full racing season at the level of your choice. Can you survive sixteen
- difficult races?
-
- End of Season Championships
-
- The tables in the driver's and constructor's Championship.
-
- The Manual
-
- For more background and imformation on the Grand Prix atmosphere.
-
- QUICKSTART DRIVING INSTRUCTIONS
- -------------------------------
-
- This manual will refer to the Accelerator, the Brake, Changing Gear and
- Steering. You will be able to control these functions by keyboard and
- joystick. Key K toggles Keyboard/Joystick mode. The simulation is initially
- in Joystick Mode; the recommended method.
-
- If you have a Joystick fitted on your computer study diagram 1 below
-
- ACCELERATE
-
- /|\
-
- TURN LEFT <- O -> TURN RIGHT
-
- \|/ O - FIRE BUTTON / SELECTOR
-
- BRAKE
-
- Accelerate + select = change gear up
-
- Select while not accelerating = change gear down
-
- KEYBOARD CONTROLS
- -----------------
-
- A = Accelerate A + SPACE = Change Gear Up
- Z = Brake SPACE and not A = Change Gear Down
- < = Turn left
- > = Turn right
-
- Space bar = Selector
-
- The simulation does not support mouse control, except during menu selection.
- The keyboard cursor keys can also be used to highlight menu options.
-
- ONE LAP OF MONZA FOR ROOKIES
- ----------------------------
-
- Loading
-
- Install and/or load the simulation as explained in the Technical Supplement
- and follow any on-screen prompts until you see the main menu.
-
- Choose Race set-up options. Find Race Distance and reduce the figure to
- 10%
-
- Find Level of Difficulty and select Rookie. Return to main menu.
-
- Highlight the Driver Select Menu.
-
- Select a driver and, if you wish, you may delete the name using the
- backspace key an d type in your own name. Press the Selector again. Then
- select 'Driver Selection Complete'.
-
- Highlight Practise any circuit with your Controller and press the selector.
-
- Highlight the circuit select menu.
-
- Select Monza. You will see a view of the circuit. Choose info. This
- gives you the lap records and distance. Select OK.
-
- You will now find yourself in the Pits at Monza, Italy.
-
- Look at the cockpit controls. Accelerate with the controller and listen to
- the engine noise.
-
- Press the Function Keys F1, F2, F3, F4, F5 and check that each function key
- has illuminated 5 of the 6 symbols that appear on the dash board panel. Each key turns on a driving aid to help you control the car. Do not press
- function key F6.
-
- You will not need to worry about changing gear or braking. You may crash
- if you stray from the racing line, but you will not be damaged by any shunt.
- If you should spin off, the car will right itself, once it has come to a
- rest. It will face the correct direction to continue the race.
-
- Turn to page 90 in the manual. You will see a diagram of the track at
- Monza. Find the start line then follow the circuit with your finger to the
- finish line. Keep a marker in the manual on this page.
-
- Monza is an excellent circuit to practise on. It's fast with some good
- corners that let you get in a good driving rhythm. It has also lots of open
- spaces where you can leave the track without crashing into concrete walls.
-
- You are still in the Pits, on the jack. Press the selector and when you
- have been lowered accelerate using your controller. you will begin to move
- forward. If not then check that you have pressed Function key F2 and that
- the symbol is lit on the display.
-
- When you leave the pits you will then join the circuit by driving to one
- side of a yellow dotted line. Once you are on the circuit the yellow line
- will disappear and you will see a white long dotted line; like the line that
- divides two-way traffic in a normal road. Try to line up the middle of the
- steering wheel with the dotted line as you move round the circuit. This is
- the best driving line; the ideal path to take so that you can go into bends
- at the fastest possible speed.
-
- The first bend at Monza turns to the left then quickly to the right
- followed by another left and right. This is a double chicane called the
- Variante Goodyear.
-
- If a joystick is being used, press 'space' to pause the simulation.
- otherwise, press P.
-
- Find the Variante Goodyear on your manual map and also examine the
- following bend: the Curva Grande.
-
- Now press the pause key again to re-start the game.
-
- You should now see a white sign with a black arrow bending to the left.
- Then countdown markers signs: 200 and 100.
-
- These signs tell you how many meters to go before the approaching left hand
- bend.
-
- Steer carefully around the chicane. Try to follow the dotted line, even
- sometimes it appears to be aiming away from the track.
-
- Continue along the short straight and steer around the long sweeping right-
- hander Curva Grande. You will find that you can drive through this corner
- quite fast.
-
- Just after the blue bridge you will see another sign warning you of a right
- turn. Press the Pause key to pause the game and have another look at the map
- in the manual.
-
- This is the Curva della roggia: another chicane.
-
- Look ahead on the map to the next 3 bends. Try to imagine what they look
- like from your cockpit view.
-
- Press the pause key to continue.
-
- Steer through the chicane then carefully along the two right-hand curves. You will then see a long downhill straight.
-
- Accelerate on the straight.
-
- Take time to glance at the red gear indicator on the right of the steering
- wheel at the car changes gear automatically. listen to the sound of the
- engine and watch the red power band on the rev counter move up and down the
- scale.
-
- At the end of the straight is an unusual chicane called the Variante Ascari.
-
- Pause the simulation again and study it on the map. Try to memorize the
- shape of all the bends, then continue and try to drive through the series of
- bends.
-
- Gradually, you will find that the more you know about the approaching
- corner the easier they will be able to drive through at the the correct
- speed.
-
- Accelerate along the straight and see if the automatic gear change will put
- you into 6th gear before the auto-brakes slow you down for the Curva
- Parabolica. Don't worry if it doesn't. Try to accelerate around this bend.
- As you come out of the corner you will see two granstands, the pits and a
- yellow dotted line that marks the pit lane enterance. Keep following the
- white dotted line.
-
- You are now on the finishing straight.
-
- You will then see the Starting Grid, the 26 spaces where the cars are
- placed to start the race and a thick solid white line across the track will
- mark the end of one lap.
-
- Cross this line (the start/finish line). This is the end of the first lap
- but you will not be given a lap time until you complete started from the
- Start/Finish Line.
-
- Continue into another lap. Try to remember the corners and the straights.
- Glance at the map occasionally. When you complete the lap you will be given
- a lap time. Try another lap. Try to be faster!
-
- CONTROLLING YOU'RE OWN BRAKES
- -----------------------------
-
- When you feel confident of racing around the circuit. Press Function Key
- F1. Check that the first symbol light has gone out. Now, you will have
- control your own brakes.
-
- Remember how brakes are operated by your controller. Check the diagrams at
- the begining of this section. This time you will have to cope wit braking
- and steering round the same bends.
-
- Try another lap of Monza. It will feel different this time but try to
- gauge the right moment to apply the brakes.
-
- CONTROLLING YOUR OWN GEARS
- --------------------------
-
- Stop on a straight part of the circuit.
-
- After coming to terms with using the brakes, press Function Key F2 once,
- and then press Function Key F6. This will cancel the Auto Gear change and
- switch on the suggested gear indicator. The 'Gate' symbol should go out
- and a blue indicator will appear just below the red gear indicator. Now you
- will be in control of all gear changes but when you see a number in the blue
- circle that will be the suggested gear to be in at the following corner.
-
- Check the method of gear change for your controller (refer to the
- quickstart diagrams). Practise changing gear and watch the red gear
- indicator. Try to get N on the indicator. When you are in Neutral,
- accelerate. The engine should rev and make a high pitch noise. The red
- indicator should move across the curved r.p.m. scale. Don't worry about
- damaging the engine.
-
- Push the accelerator until the red band is around the 11 mark and then
- press the selector to change gear but keep it pressed in.
-
- You should have changed into 1st gear; shown by the 1 on the gear change
- indicator. (If not then the controller was not pressed forward when you
- pressed the selector, try it again). You will not be moving forward becoz
- you are holding the car on the clutch (the selector pressed and held).
-
- Now, with the controller pressed forward. Listen to the change of tone in
- the engine noise. The mph indicator should show the speed you are travelling
- at.
-
- Accelerate again and watch the red power band get to about 12 on the dial,
- then change up again in the same way as before. The indicator will now
- show 2.
-
- Try to change up to at least fourth gear.
-
- Then try changing down to take a bend by taking note of the suggested gear
- indicator (the number in the blue circle). Note that is not necessary to
- brake when changing down.
-
- Gear changing is difficult to master even if you are a seasoned driver but
- try to experiment with the gear shift. You have 6 foreward gears, Neutral,
- Power Turn ( you can only change down to this gear) and Reverse.
-
- When you are in reverse you will see R on the gear indicator. Accelerate
- with the controller, just like in a real car, to move backwards.
-
- DRIVING INTO THE PITS
- ---------------------
-
- When you are familiar with the Monza circuit and the basic car controls,
- practise driving into the pits. The Pits are where all repairs are carried
- out and where you are fitted with new tyres.
-
- You will have noticed the yellow dotted line just before the grandstand
- straight . This is the line leading into the pit lane.
-
- Drive a complete circuit, during which at any time, you may press 'Return'
- to inform your pit crew of your intention to stop. You will see the pit
- signal on your instrument panel light up in yellow this enables you to enter
- when you see the dotted line. Drive slowly into the pit lane. You may see
- several pit crews waiting. As you continue forward motion aim the car towards
- the pit bays. The programme will direct you into the correct bay but you must
- brake just in front of the crewman directly ahead of you.
-
- You will be jacked up and a sign placed in front of the car telling you to
- keep your brakes on. A selection of tyres appears on the digital display but
- don't worry about this for now. Press the selector and you will be jacked
- down. You can now drive from the pits, weave through the pit lane, then
- carefully re-join the circuit.
-
- A TIMED PRACTISE/QUALIFYING SESSION
- -----------------------------------
-
- Press ESC to return to the main menu. Choose Non Championship Race then
- Qualifying/Timed Practise. You will be placed back in the Pits, jacked up
- but this time you will have a monitor appear in front of your car. It will
- list drivers in the Qualifying session including yourself (highlighted).
- You will also see the Tyre choice display A B C D Q W.
-
- Q should be chosen but try to move the controller left/right to see the
- effect. Then back to Q. You will be running on Qualifying tyres. Good for
- about 3 fast laps. You have four sets for this session but you can use other
- tyres if you wish.
-
- You are still in rookie level. If you want to drive with auto gears, auto
- brakes or any other driving aids on you can.
-
- Press Selector. The monitor will move out of your way and your car will be
- jacked down.
-
- Drive away from the pits on to the circuit then complete one lap. You will
- not be timed until you have passed the start/finish line. The you will see
- that the car timer has begun. Race around the circuit for one lap then, as
- you cross the line your lap time will be displayed. You should return to the
- pits now, but if you were held up for some reason there may be enough time
- left in your tyres for another fast lap. Don't push your luck too soon,
- unless you want to find out what its like to drive on bald tyres!
-
- Drive to your bay, wait to be jacked up. The monitor should reappear in
- front of you with various times from other drivers in the Timed Practise
- session. The session lasts up to 2 hours. To speed up the time, Accelerate
- with the controller. The other drivers times will appear very quickly. If
- you want to go out and beat a particular fast time Accelerate with the
- controller again to switch off Accelerated Time, then return to the circuit
- in the usual way. If you want to leave the session press Esc, but all Non-
- selected drivers will complete at least 1 lap in Accelerated Time before the
- is implemented.
-
- When the Qualifying session is over, you will be shown the results.
- Select 'Continue' and you will be given the option of a Pre-Race Practise
- Session. Do not choose this but go straight to the race itself.
-
- A NON CHAMPIONSHIP RACE
- -----------------------
-
- You will find yourself on the Starting Grid at Monza with 25 other cars.
- If you have achieved a reasonable lap time you will be placed relative to
- the other driver's performance. If you failed to get a time, got a bad time,
- or have just jumped in at this stage, then you will begin from the rear of
- the grid.
-
- Wherever you are, you will see the starting gantry: a bank of 3 red lights
- and a bank of 3 green lights. None should be alluminated.
-
- Wait for the red lights to come on. That is the warning that the start
- will take place within 4 to 7 seconds. Hold the car on the 'Clutch' with the
- 1st gear engaged (see earlier).
-
- When the green lights come on, accelerate!
-
- Try to keep out of trouble for the first bend until the cars sort
- themselves out.
-
- Race around the circuit for the number of laps shown on the display but
- keep an eye on the Pits indicator (bottom right in the cockpit). If it turns
- yellow you are being called by radio to go into the Pits to change tyres, or
- repair damage. Drive into the pits as soon as possible, you will loose
- performance if you don't change your tyres. The pit stop will be timed! If
- you do not wish to pit inform the pit crew by pressing 'return', which
- cancels the pit signal.
-
- Complete the required number of laps. When the race is over you will lose
- power and then will be shown the results screen. If you wish to retire early
- from the race then press 'ESC'. The race will then be completed for the
- other drivers in accelerated time.
-
- QUICK GUIDE TO WINNING THE WORLD CHAMPIONSHIP
- ---------------------------------------------
-
- The other circuits
-
- If you think you know Monza quite well, after following the Quickstart
- tutorial, then you must study all other 15 tracks with the same equal
- intensity to win the World Championship. You can win the World Championship
- at the lower performance but you must know the courses like the back of your
- hand.
- Making use of Driving Aids
-
- You may find that you start the season off with all driving aids on but as
- you progress you might prefer to control your own brakes and gears. If you
- win a World Championship, you will win only at the lowest level. You cannot
- use any driving aids at ACE level.
-
- Proberly the most difficult part of the simulation to master is the correct
- driving line. To win the Championship at Ace level you'll have to get used
- to driving without it. Press Function Key F5 to turn off the ideal line and
- try to drive around a circuit without it. You will find that the most
- important guide will be the colouered rumble strip kerbs that appear on the
- approach of each corner. Try to remember the places where you begin to
- brake and turn on the approach to each bend and consult the manual Driving
- Hints on pages 122-143.
-
- Making use of the manual
-
- The back pages of any computer simulation manual are sometimes seen as
- unimportant to the winning of the game but it is recommended that you read
- all of the manual. It will give you a complete understanding of attitude,
- general approach to races and other drivers on the circuit plus numerous
- hints and tips to help you win. Remember that Microprose Formula One Grand
- Prix is a simulation not just a racing game.
-
- METHODS OF CONTROL
- ------------------
-
- This manual will refer to the Accelerator, the Brake, Changing Gear and
- Steering. You will be able to control these functions by keyboard and
- joystick.
-
- Keyboard/Joystick (Key K)
-
- Key K toggles Keyboard/Joystick mode.
-
- Joystick = Controller
-
- Fire button = Selector
-
- A/Z = Controller-Accelerate/Brake
-
- </> = Controller-Steer Left/Right
-
- Spacebar = Selector
-
- NB In joystick mode all Keyboard Control buttons are disabled, except when
- the the menus are shown.
-
- For imformation about the Controllers on your computer please refer to
- tecnical supplement.
-
- Microprose Formula One Grand Prix does not support mouse control, except
- when the menus are shown.
-
- SOUND
- -----
-
- The sound of the Formula One engine is very important in the simulation for, as in real racing, it is a good indication of when to change gear.
-
- Sound (+/-)
-
- Turn the sound level up and down with the +/- keys.
-
- BASIC DRIVING CONTROLS
- ----------------------
-
- Gear change: Up
-
- The sequence is Reverse-Neutral-1st-2nd-3rd-4th-5th-6th.
-
- Start in Neutral. Accelerate with the controller and press the selector
- once, the red gear indicator will show 1 and the car will begin to move.
- Accelerate again until the red power band is between 11 and 12 then while
- still accelerating, press the selector. You will now have changed gear, the
- indicator shows the number 2 and the tone of the engine changes. Accelerate
- again you have now changed up into third gear!
-
- Gear change: Down
-
- The sequence is 6th-5th-4th-3rd-2nd-1st-Power turn-Neutral-Reverse.
-
- With the controller not accelerating, press the selector. The number on
- the gear indicator will change down.
-
- Power turn
-
- You can only change down into this gear. If you have not implemented
- Function key F3 or are on a racing level that does not allow you to use it,
- you may recover from any spin by changing down to this gear. The red
- indicator will show;
-
- __
- / \
- | \|/
- |
-
-
- To straighten out a spin, accelerate from rest, steering momentarily in the
- opposite direction to where you want to turn, before steering in the desired
- direction, keeping the accelerator depressed throughout, but change into 1st
- gear as soon as you are facing the right direction.
-
- Reverse
-
- You must change down into Reverse. Once the R appears on the inicator
- accelerate with the controller, as in a real car, to move backwards.
-
- COCKPIT CONTROLS
- ----------------
-
- Summary
-
- Before you start any race, qualifying lap, or practise session you must
- familiarise yourself with the Microprose Formula One car cockpit. You must
- be able to take in all the information presented to you at a glance, becoz
- at the speeds you will be travelling on circuits such as Monza, a lost second
- is all it takes to making a difference between a devastating shunt and a
- brilliant overtaking manoeurre. At 200mph the car will travel 90 meters in
- that second!
-
- Its very important to know who is behind you and who is trying to overtake.
- Some cars may weave from side to side looking for an opening at a crucial
- corner, be concious of their presense. They will try to pass, if you show
- any weakness or leave a gap they might dart past. Whilst not advocating a
- breach of Racing Eiquette it is not unusual for drivers to 'shut the door'
- on cars behind them.
-
- Five levels of difficulty (Accessed from the main menu)
-
- The difficulty level you have chosen is shown by five lights in a row on
- the left of the steering wheel. If the lowest green light is shining then
- you are racing at Rookie level, if the highest light is on the you are
- competing at Ace level. The levels are related to and control the number of
- driving aids you can access.
-
- The levels are: Ace
-
- Pro
-
- Semi-pro
-
- Amateur
-
- Rookie
-
- Distribution of performance (Accessed from main menu)
-
- Just below the difficulty level inicators there is a panel that shows your
- choice for the distribution of performance among the other drivers.
-
- / 1991 performance for teams and drivers
-
- - All teams and drivers at the same potential performance
-
- \/\/ Random distribution of performance throughout the grid
-
- The rev Counter
-
- In the center of the screen just below the top of the steering wheel you
- will see the Rev Counter, along Sweeping dial that shows your engine's rpm
- in 1000's from 7 to 14. If you 'blip'the accelerator to rev the engine in
- Neutral you will notice that a red band moves across the dial. This is the
- most important indicator of how fast your engine is running when in a
- particular gear.
-
- You must be aware of being in the right gear at the right moment.
- The basic guideline is to try and keep the revs up between 10,000 and 12,000
- rpm. Changing into a wrong gear will lose you power or you may overrev and
- damage your engine. You should always know the optimum point on the rev
- counter for the gear changes in order to drop the engine back into the
- meatiest part of its powerband.
-
- Gear indicator
-
- To the right of the steering wheels the Gear indicator. This tells you
- which gear you are in. There are 6 forward gears, Neutral N, Reverse R, and
- a spin recovery gear.
-
- Suggested gear indicator (Activated by F6)
-
- If F6 driving aid is implemented you will see a blue indicator just below
- the normal red gear indicator that tells you the suggested gear to be in at
- the next corner. This is an 'intelligent' aid that will vary depending on
- the car set up;wings, brakes, gears and tyres.
-
- Driver status indicator
-
- On the right of the steering wheel there is another small LED. If it is
- green then you are currently in your own car cockpit. If you choose to see
- other drivers cockpit view by pressing the up/down arrows, the light will go
- off. Unless you are in Replay mode, use this facility at your peril for the
- car will not be controlled by the computer.
-
- Detail on / off (ALT D)
-
- Just below the gear indicator is the Detail On/Off indicator. There are
- three levels of detail and you may step between them by pressing alt/D.
-
- At the highest level 2 green triangles are illuminated, and you will see
- all the scenary, stands and spectators.
-
- Press Alt/D Once and you remove all large buildings.
-
- Press Alt/D again: smaller buildings, trees and bushes will disappear.
-
- A further press will return all original track and landscape details.
-
- 0^0 Damage Indicator
- /|\
- 0|0 Below the detail adjust indicator is the damage indicator operated
- by radio telemtry from the pits. This shows damage to front and/or
- rear wings, and if lit, extreme caution is advised in driving. Returning to the pits will repair any damage.
-
- [] Pits Indicator
-
- Below the damage Indicator is the pits indicator operated by radio
- telemtry from the pits.
-
- There are three modes:
-
- GREY Pits are empty. Call in any time.
-
- YELLOW You have been called in to the pits or have indicated an intention
- to call in.
-
- RED Pits are occupied by your team car. The pit crew is not available
- to you, so you may have to wait longer if you go in.
-
- Driving aids
-
- The Driving Aid panel is the bank of 6 boxes directly below the rev
- counter. Driving aids correspond directly to the difficulty level you have
- chosen.
-
- F1 Auto Brakes () The computer applies braking functions for
- you suit the circuit, but will not brake
- to avoid other cars
-
- F2 Auto Gears HH The computer changes all gears for you when it
- thinks it is the appropiate moment.
-
- F3 Self correcting spin /|\ In the event of you spinning off the track,
- when you have come to rest, the computer
- will point you in the correct direction to
- continue the race, assuming you are in a fit
- state of repair.
-
- F4 Indestructible mode /\ No damage will be sustained in this mode, no
- \/ matter how serious the shunt.
-
- F5 Ideal line -- This lays down a white striped line to show
- you the best line to drive on the circuit you
- have chosen. Idealy, you must keep the line
- on the centre point of the cockpit to get the
- benifit of the best driving line.
-
- F6 Suggested gear ( Indicates which gear to be in at the following
- corner.
-
- The Driving Aids F1 to F6 can be turned on at any time from the cockpit if
- you are in the Rookie Mode. However if you are racing at higher levels you
- will have less help available to you.
-
- Level of difficulty/Driving Aids Available Summary
-
- ACE No Driving Aids
-
- PRO F5, F6
-
- SEMI-PRO F3, F4, F5, F6
-
- AMATEUR F2, F3, F4, F5, F6
-
- ROOKIE F1, F2, F3, F4, F5, F6
-
- When you are jacked up in the pits the top row on the digital readout panel
- will change to:
-
- TYRES: A B C D Q W Move the Controller left/right to select choice of
- tyres from Wets, Compounds A (Hard) to D (Soft) and Qualifyers.
-
- Qualifying/Practise Display:
-
- KM/MPH Your speed around the circuit.
-
- CAR Your team car number
-
- POS Your current position on the grid
-
- LAPTIME Your current laptime
-
- BEST Your previous best laptime
-
- Brake with the controller to access the car-set-up menus.
-
- Racing Display:
-
- KM/MPH Your speed
-
- LAP/OF Your current lap out of total
-
- CAR Your car number
-
- POS Your current position in the race.
-
- Key N will display the name of the current car driver on the Digital
- Display.
-
- THE PITS
- --------
-
- You begin any practise or timed/qualifying session in the pit lane. From
- here you can choose to drive straight away with the current Set-Up, or change
- any of the car settings. You can also drive into the pits at any time during
- a practise to change your car Set-Up.
-
- For the Rookie Driver the car Set-Up will seem very complex at first. Do
- not worry! Accept the current Set-Up, learn to drive fast around the
- circuits, then return to this section and adjust the settings. Do not adjust
- more than one setting at a time before trying it out on a practise session.
- That is when you will notice the difference in performance.
-
- Each of the 16 circuits is unique so it's necessary to Set-Up your Formula
- One Car with the correct combination of Wing, Gear Ratios, Brake Balance and
- Tyres. You are advised to study the track layouts in this manual and take not
- of all the track notes and summaries; these will give you an indication of
- the type of car set-up required but there is no substitute for experience.
- Try a few laps with the various settings , get an idea of how the car is
- running through corners and along straights. Compare your performance with
- other cars in practise go into the pits and adjust a setting then try again.
-
- If you are having problems with your car set up and are finding it
- difficult, for example to drive into corners please consult the set-up
- problem chart at the end of this chapter.
-
- CAR SET UP OPTIONS
- ------------------
-
- Front/Rear Wing Downforce Adjust.
-
- In general terms the wings on a formula one racer push the car down on the
- track. This achieves more grip and less roll giving better control in the
- corners but less speed on the straights because of more drag.
-
- You can adjust the amount of front and rear wing used by the car. This is
- on a scale from 1 to 64. The higher the number, the more Downforce. Adjust
- the wing front/back by selecting +/-.
-
- Front/Rear Brake Balance.
-
- Grand Prix cars have a low centre of gravity, centered just behind the
- driver. If you brake hard at speed the weight shifts onto the front of the
- car. Therefore brakes must be balanced to cope with the transfer of weight
- during decelleration (slowing down).
-
- You can change the brake balance of your car by altering the way in which
- the front and rear brakes are applied. It's best to have more brake bias at
- the front than the rear. Idealy, as soon as the front wheels begin to feel
- the effect of the brakes, the rear wheels should just be begining to slow
- down.
-
- The scale goes from 32 at the Rear to Zero in the middle to 32at the Front.
- Move the slider to give you the correct degree of balance.
-
- Gear Ratios
-
- You must set the gear ratios of your gearbox to suit each circuit. This is
- usually done by setting 6th gear for the fastest possible speed along the
- longest straight; then setting the lowest gear for the slowest corner. The
- rest of the gears are ranged somewhere between the two.
-
- Gear ratio selection is very important. Different cogs can be fitted to
- the gearbox which can give a major effect on the car's acceleration,
- peformance in the bends and the top speed.
-
- Twisty circuits with few long straights and plenty of chicanes demamnd
- 'short' gearing for quick acceleration.
-
- Other circuits with longs straights require 'long' gearing to give the car the top speed it will need to keep up with opposition.
-
- The gearbox has a range from 1 to 64. Move the slider to set the ratio for
- each gear.
-
- The nearer the cogs are to each other, the less work the lower gear has to
- do to get to the higher gear (short gearing).
-
- The further away the cogs are from each other the more work it has to do to
- get up into the higher gear but the faster the speed at top gear (long
- gearing).
-
- Tyre Choice
-
- You can choose from a variety of tyres when you are in racing trim and you
- can choose qualifying tyres when you are participating in timed practise/
- qualifying and when you are ready to do a 'hot lap', otherwise you can use
- any of the other compounds. Remember, you are limited to 4 sets of
- Qualifyers.
-
- To change tyres, enter the pits during a race/practise when the Pits
- Indicator signals that your tyres need changing, or press Return to
- indicate that you are coming in. Or, if in practise mode, press Q to quit a
- timed lap Immediately.
-
- When you are jacked up, move the controller left/right to make your tyre
- selection.
-
- 'D' COMPOUND / VERY SOFT
-
- Spongy tyres that give excellent dry condition grip but wear out
- quite rapidly and will not last the whole race.
-
- 'C' COMPOUND / SOFT
-
- These provide slightly less grip than D's but are harder wearing.
- You will probably need to change these at least once during a normal race.
-
- 'B' COMPOUND / MEDIUM
-
- These provide less grip than C's on the track but they are quite hard
- wearing and will usually last for the whole race without needing to be
- changed.
-
- 'A' COMPOUND / HARD
-
- A hard tyre that will definitely last a complete race but with less
- grip in the corners than B's.
-
- Q-QUALIFYING TYRES
-
- Good for aproximately THREE laps, including the starting and slowing
- down lap. Ultra sticky therefore they lack durability. You are limited to 4
- sets per qualifying period. It's sometimes possible to squeeze and extra lap
- out of these tyres, if your careful.
-
- W-WETS
-
- These tyres have tread for wet weather driving. If the race is in
- wet conditions, Wets are already fitted.
-
- Quit session (ESC)
-
- You can choose to the end of your current session by pressing ESC.
-
- Save the Car Set-Up
-
- You can save the Set-Up you have chosen for your car when you are in the
- pits, by pulling back on the controller, to access the set-up options.
-
-
- ----------------------------------------------------------------------------
- | PROBLEM | CAUSE | REMEDY | FURTHER OPTIONS |
- |--------------------------------------------------------------------------|
- | The car does | Understeer | Increase front | Move brake balance |
- | not want to | | wing/perhaps | towards rear/install |
- | steer into | | decrease rear | softer tyres. |
- | corners | | wing | |
- ----------------------------------------------------------------------------
- | The car wants| Oversteer | Decrease front | Move brake balance to |
- | to turn into | | wing/increase | the front / fit harder|
- | the corners | | rear wing | tyres |
- | too quickly | | | |
- | or spins too | | | |
- | easily when | | | |
- | cornering | | | |
- ----------------------------------------------------------------------------
- | Other cars | Too much down- | Reduce wings | Fit softer compound |
- | are much | force/gear | front and rear / | for quicker cornering/|
- | faster on the| ratio too short| space out higher | check driving line. |
- | long straight| /not enough | gear ratios/use | |
- | | speed through | more throttle | |
- | | the previous | | |
- | | corner | | |
- ----------------------------------------------------------------------------
- | Car does not | Not enough down| Increase wing | Select softer compound|
- | grip in the | force/too high | front and back / | tyres |
- | corners other| a speed | slow down | |
- | cars are | | | |
- | faster in the| | | |
- | corners | | | |
- ----------------------------------------------------------------------------
- | In wet race | Lack of grip | Fit wet tyres |Adjust driving style to|
- | car loses all| from tyres | | suit conditions |
- | control | | | |
- |--------------------------------------------------------------------------|
- | The car lacks| Gear ratios too| Close down gaps | Fit softer tyre if |
- | acceleration | long | between gears | wheelspin is apparent |
- | over short | | | |
- | distances | | | |
- ----------------------------------------------------------------------------
- | The car has a| Underbraking / | Move Brake | Softer tyres /increase|
- | tendancy to | braking too | balance towards | wings |
- | spin off when| late | the front/brake | |
- | braking into | | | |
- | corners | | | |
- ----------------------------------------------------------------------------
- | The car is | Gearing | Lengthen the | Reduce wing |
- | slow in | | gears | |
- | corners or on| | | |
- | straights | | | |
- ----------------------------------------------------------------------------
- | Gradual loss | Tyres wearing | Fit new set of | None |
- | of | out | tyres | |
- | performance | | | |
- ---------------------------------------------------------------------------|
- | Tyres wearing| Wrong compound | Fit harder | None |
- | out quickly | tyres fitted | compound tyres | |
- | | for car as | / lessen wing | |
- | | currently set- | downforce | |
- | | up | | |
- ----------------------------------------------------------------------------
-
- CAMERAS, VIEWS AND ACTION REPLAYS
- ---------------------------------
-
- The camera can be moved around at any time by using the camera control
- keys. Some camera options are mainly suitable for reply or when you are out
- of a race and watching other cars. It would be difficult to drive from those
- viewpoints.
-
- TRACKSIDE CAMERA VIEWS
- ----------------------
-
- (Left/Right Arrow Keys)
-
- You can view all the action centered on any car at any time during a race
- by pressing the Left Arrow Key. The Right Arrow Key will return you to the
- cockpit.
-
- CHASE VIEW
- ----------
-
- (Help Key)
-
- You can view any car from just behind and above the cockpit.
-
- REVESE CHASE VIEW
- -----------------
-
- (Undo Key)
-
- View any car from the front with all the action behind it.
-
- OTHER CAR VIEWS
- ---------------
-
- (Up Arrow / Down Arrow / Home)
-
- You can move forward into the cockpit of the car ahead by pressing the Up
- Arrow Key. Further presses will move forward one car per press.
-
- Similarly, you can move back one back one car by pressing the Down Arrow
- Key and further presses will move you further back. Home will return you to
- your own car. A small LED on the right of the control panel will light up
- when you are in your own car but will go out when viewing from other
- cockpits.
-
- Remember, Your car is a risk if you use this option outside of replay
- mode.
-
- REPLAY MODE
- -----------
- (Pause/replay (R))
-
- The Pause button pauses the action and R replays the previous 20 seconds of
- action. You can freely move the camera around during Replay. At the end of
- Replay the game is left paused, ready to continue the race. At this point,
- you can un pause the game and the camera will return to its original position
- , and you will be back in control of your car. Or if you wish, press R for
- another Replay with the camera starting from its current position. There is
- no limit to the number of times you can replay an event on the track.
-
- OTHER ACTION REPLAY MODE
- ------------------------
-
- (Insert)
-
- After receiving a message that a car is out of the race, then if the action is
- still recent, you can see a replay of the event by pressing pause the insert.
- This operates on a normal Replay, but the camera starts with the car in
- question. If the event is not recent enough, then 'Insert' will have no
- effect.
-
- DEMO MODE
- ---------
-
- You can watch a race in demo mode from any circuit by deselecting all
- drivers then entering any driving or race mode. It's often a good way of see
- the circuit; how fast it is; how twisty. It will also help if you have the
- manual open on the circuit diagram; follow the car as it races through the
- straights and corners, watch where most drivers overtake and take note of
- such features as 'slipstreaming'. Press ESC to Return to main menu.
-
- WEATHER, CRASHES AND DISCIPLINE
- -------------------------------
-
- Wet weather
-
- Some races in the Grand Prix season may take place in rainy conditions.
- The sky will be grey and your car will already be fitted with wet tyres. If
- you want to survive in the race you must drive carefully. You will be
- notified of impending danger by marshals waving a yellow flag.
-
- Spinning off
-
- The most common spin causing you to leave to circuit occurs when you take a
- bend too quickly. You will find this will happen quite often at first. If
- the circuit is one with wide grassy areas and run off strips then you can
- rejoin the race but will find it slow trying to accelerate smooth Grand Prix
- tyres on slippy surfaces. You are advised to drop to the spin recovery gear,
- straighten up, then engage 1st gear. Watch out for faster cars crossing your
- path, and get back to the track. Your tyres might feel strange for a while.
-
- Crashes
-
- Crashing into other cars on the circuit may damage both vehicles, one of you
- may go into an uncontrollable spin. If you can still race then the damage
- will not be serious enough to stop you competing but you may enter the pits
- as soon as possible for repairs. Crashing into walls or barriers will have
- a simular effect.
-
- There are 3 levels of crash that will put you out of the race. If you have
- crashed, you might be lifted off the track by the crane or pushed out of the
- way by marshals.
-
- If you have substained a crash that has ended your chances in a
- championship race you can choose to speed up the events and get the race
- result or watch the race unfold from another drivers cockpit. When you are
- Practising any circuit you can start again with a spare car from the pits.
-
- Race Circuit Disipline
-
- You are warned of any dangerous incident such as a shunt by a yellow flag.
-
- A green flag will inform you that all is clear.
-
- Consult the Flags section in this manual for a full description of racing
- flags.
-
- MULTI-PLAYER MODE
- -----------------
-
- By selecting more than one driver you can implement Multi-player mode on
- any race.
-
- The programme will allocate equal time slots to each driver. For example,
- if two players wish to compete in a ten lap race, they each enter their
- names at the driver selection menu, the computer then chooses one player to
- drive first and drives the other car as well as all the remaining cars on
- the grid.
-
- A 'programme manager' will allocate equal time for each driver and give a
- warning of change over. The single LED on the right of the steering wheel
- will flash red for 15 seconds to warn the current player of change over.
- Then a five second warning is given before the computer takes control of the
- current player's car. The camera view then changes to the next player's car,
- which is being controlled by the computer. Another 5 second warning is
- given before control passes to the next player. The option to pause and
- replay could be used during this period if the new player wishes to see more
- of his car's recent action.
-
- The players can control the number of changeovers which occur during the
- race by specifying the number of turns per player in the Game Options Menu.
-
- Remember to set-up enough laps for each person to get a good drive.
-
- FLAGS
- -----
-
- RACE MARSHAL'S FLAGS
- --------------------
-
- STARTING FLAG This is usually the national flag of the
- country hosting the Grand Prix but it must
- not be simular to any other flag used by the
- marshals. The starting signal must be given
- by lowering the flag.
-
- FINISHING FLAG A black and white chequered flag waved at the
- cars on the finishing line.
-
- RED FLAG Indicates that the race has been stopped by
- the Clerk of the course. It is displayed
- motionless. all drivers must stop racing
- imediately and proceed to the pits.
-
- BLACK N WHITE FLAG (Divided diagonally) Shown motionless with a
- white number on the blackboard. This is a
- warning to the driver of unsportmanlike
- behaviour.
-
- OBSERVATION POST FLAGS
- ----------------------
-
- BLACK FLAG Shown motionless, together with a white
- number on a blackboard. Informs the driver
- of the car that must stop at his pits on the
- next lap.
-
- BLACK FLAG with a Shown with a white number on a black
- 40cm diameter signalling board. Informs the driver that
- orange disc his car has mechanical problems, likely to
- endanger himself and others. Driver must
- stop at his pit on the next lap.
-
- YELLOW FLAG The Signal of danger or a situation of
- danger. Slow down, prepare to stop. Keep
- your position and do not overtake until you
- see the green flag.
-
- YELLOW FLAG Deterioration of adhesion. Tells the drivers
- with red stripes that the grip on the track surface has
- suddenly deteriorated in the area after the
- flag. This is usually the flag used when oil
- has been dropped on the track, a pool of
- water is causing aquaplaning or there is a
- sudden change from a dry to a slippery
- surface.
-
- RED FLAG Stopping the race (see above)
-
- GREEN FLAG All clear. This is used at the end of a
- danger area controlled by the yellow flags.
-
- WHITE FLAG Slow moving vehicle on track. This tells the
- drivers that they are about to overtake a
- vehicle which is traveling at a much slower
- speed than the competing cars.
-
- LIGHT BLUE FLAG The overtaking signal. Waved, it informs the
- driver that he is going to be overtaken by
- one of the more faster cars. Shown
- motionless means that the faster car is still
- some distance away.
-
-
- ALL DOX TYPED BY THOR OF PLASMA UK.
- -----------------------------------
-
- ALSO AVAILABLE THE FORMULA ONE QUICK KEY GUIDE
- ----------------------------------------------
-